Fallout Shelter in a dark fantasy world with vampires & turn-based battles.
We’d like to create a game mixing religion & myths & humor in its plot and turn-based combats & base management in its gameplay. The game would tell the story of an abandoned abbey or monastery which the player should rebuild. Player begins with the ruined abbey, an initial hero (monk/priest) and initial set of resources. Using simple sim/tycoon/idle gameplay player should restore the abbey part by part, collect resources, manage and give commands to heroes etc. Heroes are characters with different abilities which they can develop through time. They appear and stay in the abbey one by one depending on the abbey state and resources availability. Resources are generated by the abbey’s buildings or acquired by exploring the global map using heroes. Heroes can travel by randomly generated global map and explore its sectors. Using turn-based combat system they defeat different enemies, collecting resources and XP points. Simple RPG system allows heroes to acquire new abilities to use in combat and increase their parameters.
You control and restore an ancient abbey surrounded by evil. Along with that you explore a randomly generated world using monks/priests that develop different abilities through time, collect resources for the abbey, help people or villages nearby, engage in fast-paced turn-based fights with forces of evil. You can lose in the game (unlike many other sim/tycoon/city-building games) by losing the abbey but random generation allows infinite replayability. Your heroes can actually perish in combat forever (unlike many other RPG/turn-based mobile games) but constant flow of new zealots (with their randomly generated stats) that visit your abbey should provide you with new units to explore the world and reveal the mystery of the abbey.
Genre - sim/tycoon/idle/builder + turn based combat + RPG
Platforms - mobile/PC/consoles
Setting - middle-age, dark fantasy, dark humor, mysterious atmosphere
Art style - 3d isometric low-poly/voxel style, vivid palette
The concept has been developed using grant funding provided by the Canada Media Fund under the Conceptualization Program.